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Education, research, teaching, and work experience in interactive computer graphics, XR, and virtual production.

General Information

Full Name Bhasura Suseen Gunawardhana
Website

Education

  • Aug 2024 - Present
    PhD in Visual Computing & Interactive Media
    Texas A&M University — College Station, TX, USA
    GPA 4.0/4.0 (Expected Graduation May 2028)
  • Aug 2022 - Aug 2024
    MS in Computer Science
    University of Houston — TX, USA
    GPA 3.934/4.0
  • Feb 2015 - Feb 2019
    BS in Computer Science
    University of Colombo School of Computing (UCSC) — Colombo 07, Sri Lanka
    GPA 3.39/4.0

Research Interests

  • Interactive Computer Graphics, Human-Computer Interaction (HCI), Extended Reality (XR), Visualization, Virtual Production, Animation Synthesis, Motion Capture, Volume Capture, Digital Twins, Gaming, Game-Based Learning, Deep Learning, Simulation, Agent-Based Modeling, Computer Vision, and Robotic Simulation.

Technical Skills

Software Development & Programming
C++, Python, C#, R, Java, JavaScript, Unreal Engine, Unity3D, OpenGL, GLSL, HLSL, VTK, OpenCV, PyTorch, Git, SVN, Linux
Creative Media & Design
Houdini, Autodesk Maya, Blender, Autodesk 3DS Max, ZBrush, Motion Builder, Adobe Photoshop, Adobe Illustrator, Adobe XD, DaVinci Resolve, Adobe Premiere Pro, Adobe After Effects

Publications

Research Experience

  • Aug 2024 - Present
    Research Assistant — Virtual Production Institute
    College of Performance, Visualization & Fine Arts, Texas A&M University
    • VVAI Lab: Developing a Mixed Reality Digital Twin Framework for Training, Accessibility, and Pipeline Optimization in Virtual Production.
    • Assisted Summer Industry Course (SIC) 2025 by troubleshooting technical problems related to the Unreal Engine pipeline. Developed TechViz tools. Conducted mini workshops on Virtual Scouting, Virtual Camera, Motion and Facial Capture.
    • Assisted in building and configuring the initial virtual production stages for VPI, including ICVFX workflows with a large LED volume, cinema cameras, motion tracking systems, and real-time rendering software.
  • Aug 2022 - Aug 2024
    VR Agent Conversation Animation Synthesis
    University of Houston — TX, USA
    • Captured multimodal conversation data including full-body VICON motion capture, eye tracking, speech audio, and video.
    • Developed an Unreal Engine and LLM based VR conversation agent system.
    • Designed and trained a body and eye motion synthesis Generative AI (CVAE — Conditional Variational Auto Encoder) model.
  • Feb 2018 - Feb 2019
    Final Year Undergraduate Research — Individual Project
    Thesis Topic: "Simulation of climbing plants with twining behavior"
    • Developed an experimental setup to study the behavior of twining plants, creating a dataset of growth time-lapses and plant measurements.
    • Proposed a novel collision-based twining plant simulation model, enhancing the biomechanical aspects of existing models.
    • Conducted real-time simulations, evaluating both behavioral realism and computational efficiency.

Virtual Production Experience

  • Summer 2025
    "The Experiment", "Plunder" — Summer Industry Course Virtual Production Projects
    Unreal Pipeline Technician / TA
    Tools & Technologies: Unreal Engine / ICVFX: Sony Verona LED Panels, Stype Camera Tracking, Sony VENICE/BURANO.
  • Spring 2025
    "Sixth Side" — Test Shoot for a Virtual Production Shortfilm in Pre-Production
    Writing, Directing, and Virtual Production Supervising
    Tools & Technologies: Unreal Engine / ICVFX: Sony Verona LED Panels, Vicon Camera Tracking, Sony BURANO / DaVinci Resolve
  • Fall 2024
    "The Elves and the Shoemaker" — Virtual Production Short
    Virtual Production Technician
    Tools & Technologies: Unreal Engine / ICVFX: Sony Verona LED Panels, Vicon Camera Tracking, Sony BURANO

Teaching Experience

  • Summer 2025
    Unreal Engine Technician / TA — Summer Industry Course (SIC) 2025 in Virtual Production
    Texas A&M University, TX, USA
  • Spring and Summer 2024
    Instructional Assistant (IA) — Interactive Computer Graphics (COSC 4370/6372)
    University of Houston, TX, USA
  • Fall 2023
    Instructional Assistant (IA) — Interactive Computer Graphics (COSC 4370)
    University of Houston, TX, USA
  • Spring and Summer 2022
    Instructional Assistant (IA) — Software Design (COSC 4353/6353)
    University of Houston, TX, USA
  • Fall 2022
    Instructional Assistant (IA) — Computer Science and Programming (COSC 1336)
    University of Houston, TX, USA
  • Feb 2020 - July 2020
    Visiting Lecturer — Game Designing (MI 5015)
    Academy of Design, Colombo, Sri Lanka (affiliated with Northumbria University, Newcastle, UK)

Work Experience

  • June 2021 - July 2022
    Senior Software Engineer
    SimCentric Technologies, Orion City IT Park, Colombo 09, Sri Lanka
  • Feb 2019 - May 2021
    Software Engineer
    SimCentric Technologies, Orion City IT Park, Colombo 09, Sri Lanka
  • May 2019 - July 2022
    SAF-TAC Project — Epic Mega Grant Recipient
    VR/Desktop multiplayer application designed specifically for military simulation and training with essential simulation functions such as Exercise Control, Scenario Authoring, and After-Action Review. Tools & Technologies: C++ / Unreal Engine 4 / Unreal Blueprints / Blender
    • Contributed to the development of map and content modding infrastructure.
    • Contributed to iterative development of a hybrid (animation and IK driven) 3-point tracked full-body VR avatar system.
    • Developed 3D interaction systems and 3D user interfaces for VR users.
    • Developed 3D/2D scenario authoring/replay tools and user interfaces.
    • Developed camera, navigation, and switching systems for vehicles and characters.
    • Developed time-of-day and weather control features.
    • Created dynamic paths (aircraft and projectile) and shape-drawing plugins.
    • Initiated profiling, optimization processes, and multiplayer replication best practices to improve performance and concurrent player count.
    • Integrated an in-house haptic suit and ProTubeVR haptic weapon.
    • Carried out logic/content optimizations and configurations to support multiple VR devices (Oculus Rift/Rift S, Oculus Quest, Samsung Odyssey, HTC Vive, Varjo XR).
  • Feb 2019 - April 2019
    SAF-Fires Project
    Standards-based, image-generator-agnostic, and scalable Call-For-Fire and Close Air Support training simulation suitable for deployment in Joint Fires and accreditable Joint Terminal Attack Controller (JTAC) training simulators. Tools & Technologies: C / C++
    • Integrated the NVIDIA PhysX physics engine.
    • Developed a rotary-wing flight dynamic model capable of handling manual controls from standard joysticks.
  • Aug 2017 - Jan 2018
    Research & Development Intern
    Synopsys
    Tools & Technologies: C / C++ / Python / Verilog / VHDL / shell script / Linux
    • Participated in training sessions and exercises on C, C++, register-transfer level (RTL) languages (Verilog, VHDL), electronic design automation (EDA) technologies, and ASIC/SoC pipelines.
    • Implemented new LINT rules and RTL test cases for an electronic design and verification tool.
    • Analysed and fixed memory issues and contributed to developing regression test infrastructure.
    • Contributed to R&D work to create a "Machine learning framework to predict which LINT rules to run on an electronic design".

Awards

  • 2017
    • Selected for the "Spiralation" Startup Support Program — Bamboo Game — ICT Agency of Sri Lanka (ICTA)
  • 2016
    • 1st Runner-up — Measure Wire — Microsoft Imagine Cup Sri Lanka, Innovation Category
    • Finalist — Game of Thoughts — Microsoft Imagine Cup Sri Lanka, Games Category
  • 2015
    • 2nd Runner-up — LOL Game — Microsoft Imagine Cup Sri Lanka, Games Category
  • 2011
    • Best Direction, Best Script — Theater Play "Right is Wrong" — Royal College Colombo Inter House Sinhala Drama Competition

3D Modeling & Animation

  • Fall 2024
    "FrogSized" 3D animation short — Responsible for all aspects
    Tools & Technologies: Unreal Engine / Maya / Houdini / Substance Painter / DaVinci Resolve
  • May 2022
    3D animation advertisement for a digital banking solution
    Tools & Technologies: Unreal Engine / Blender / Adobe After Effects

Technical Projects

  • Fall 2023
    Interactive VR Volume Rendering to explore medical data
    Tools & Technologies: Unreal Engine 5, C++, HLSL
  • Dec 2020
    VR game "All Elephants Go to Heaven", developed for Epic Mega Jam 2020
    Tools & Technologies: Unreal Engine 4, C++
  • July 2020
    Desktop multiplayer game "Under The Ice", developed for Unreal Spring Jam 2020
    Tools & Technologies: Unreal Engine 4, C++
  • Jan 2018 - Aug 2018
    Hospital channelling system for Southern Lanka Hospitals
    Tools & Technologies: Node.js / Feathers / MongoDB / Angular 5 / Angular Material / Ngx Charts / AWS
  • Jan 2018 - Aug 2018
    Smart institute management solution "SIMS"
    Tools & Technologies: Node.js / Feathers / MongoDB / Angular 5 / Angular Material / Ngx Charts / AWS
  • 2017 - 2018
    Desktop multiplayer game "Bamboo Game", developed with the Spiralation Startup program
    Tools & Technologies: Unreal Engine 4, C++
  • 2016
    Hospital office management system for Panadura Base Hospital
    Tools & Technologies: HTML / CSS / JavaScript / D3.js / PHP / MySQL / Azure
  • Feb 2016 - May 2016
    IOT solution "Measure Wire" — a mobile app and device for taking everyday measurements
    Tools & Technologies: Arduino / Android / Java
  • Feb 2016 - May 2016
    Two-player game based on cellular automata, "Game of Thoughts"
    Tools & Technologies: Unity Game Engine / C# / 3ds Max
  • Feb 2015 - May 2015
    "LOL Game" — a mobile game where players make characters laugh by tapping
    Tools & Technologies: Unity Game Engine / C# / Adobe Illustrator

Sessions & Workshops

  • May 2020
    Visiting session on Unreal Engine 4 for UCSC 3rd year game development module
  • Jan 2020
    Unreal Engine 4 sessions for game development — Vocational Training Institute, Colombo 06, Sri Lanka
  • Dec 2019
    Unreal Engine 4 sessions for game development — Informatics Institute of Technology, Colombo 05, Sri Lanka
  • Dec 2019
    Mentor at "Game Rush" game hackathon, organized by UCSC IEEE student branch
  • Nov 2019
    Session on UE4 game development at "Game Rush", organized by UCSC IEEE student branch

Leadership

  • Sept 2012 - Dec 2013
    Senior Prefect
    Royal College, Colombo 07
  • Jan 2011 - Dec 2011
    Chairman
    Royal College Colombo Astronomical Society
  • Jan 2010 - Dec 2010
    Assistant Chairman
    Royal College Colombo Sinhala Drama Society

Hobbies

  • Traveling, Reading, Watching Movies, Story & Script Writing, Observational Astronomy, Archery, Gaming.